Warhammer Quest 2: The End Times (2019)Ĭyanide's third attempt at Blood Bowl was hobbled by the 2020s trend of making everything a live-service game with seasonal content. It falls in the same barren middle ground between the epic scale of Dawn of War and the intimate squad tactics of Dawn of War 2, and it's galling to see another Warhammer game repeat the same mistake. The end result is a mish-mash of too much and not enough, which is exactly the same problem Dawn of War 3 had. There's a rock-paper-scissors element to the combat system, but engaging with it in larger levels is a distraction too far. Of course, the more troops you have the harder it is to use them intelligently rather than shuffling them around like blobs. Meanwhile, you need to bounce between battles on multiple fronts because the enemy is attacking your muster point while you're trying to push back the fog of war to find your objectives and also churn out enough troops to keep up with the escalation. It doesn't help that the controls feel sticky and clumsy. You have to micromanage some of your units because they've got fussy abilities like Charge, which can valuably stun opponents, but having to line that up in real-time means taking attention away from other units, like your ranged troops who refuse to shoot outside their firing arc and will get attacked from behind if you don't pay attention to them too. Warhammer Quest: Silver Tower (2021)Īn RTS that sets the Stormcast Eternals up against Disciples of Tzeentch, Orruk Kruleboyz, and Nighthaunt, Realms of Ruin suffers from a familiar problem of scale. Bugs and floaty controls may be fixable, but how boring Tempestfall is? Probably not. Get past them and you'll find batches of samey skeletons and ghosts appearing in designated combat arenas, which are separated by designated exploration zones with glowing collectibles and NPCs stiffly waving their arms while droning exposition. It's a bit janky all over, with doors getting stuck halfway and the bits where you squeeze through a tight passage or climb down a rope occasionally glitching you off into space. Those weapons lack heft though, making combat feel like you're waving a Wiimote rather than a magic axe. You summon weapons-sword, axe, and staff-by gripping your fists, cast spells by squeezing a trigger while waving, sweeping, and pointing them, and then go to town on the undead of the Nighthaunt. A VR action game where you're a lord-arcanum of the Stormcast Eternals, basically a lightning wizard in heavy armor.
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